AI Insights · Timothy · January 2022
Top Otome Games on iOS in Central America Q4 2021
Discover the performance of the top 5 Otome games on iOS in Central America during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top Otome games on the iOS platform in Central America showcased varying trends in downloads, revenue, and active users. Here's a closer look at the performance of these popular games.
Dangerous Fellows - otome game from Storytaco.inc experienced an initial surge in weekly downloads, peaking at 1.1K in mid-October, before gradually declining to around 165 by the end of December. Weekly revenue mirrored this trend with fluctuations, reaching a high of $169 in early October and closing the quarter at $33. Active users showed a similar pattern, peaking at 1.2K in late October and then stabilizing around 541 by the end of December.
Otomania by Genius Inc. maintained a consistent performance with weekly downloads increasing steadily from 114 in late September to 286 by the end of December. Revenue peaked at $433 in early November and subsequently fluctuated, ending the quarter at $403. Active users saw a gradual rise from 147 in late September to 278 by the end of December.
Is It Love? Daryl - Boyfriend from 1492 Studio had a relatively stable download rate, with a slight increase towards the end of the quarter, peaking at 233 in the final week of December. Weekly revenue remained low, peaking at $20 in late September and generally hovering around minimal values throughout the quarter.
Obey Me! - Anime Otome Sim - by NTT Solmare saw a steady increase in weekly revenue, reaching $781 in mid-December before slightly dropping to $749 by the end of the month. Weekly downloads remained fairly consistent, fluctuating between 89 and 149 throughout the quarter. Active users showed a positive trend, peaking at 840 in mid-December and closing the quarter at 783.
Tears of Themis from COGNOSPHERE PTE. LTD. experienced a notable peak in revenue at $504 in mid-October, with fluctuations throughout the quarter, ending at $219 in late December. Downloads showed a gradual increase, peaking at 230 in late September and reaching 173 by the end of December. Active users saw a slight decline early in the quarter but recovered to 591 by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.